The best Wilds Unknown protection strategy is to sort by purpose: deck cards, binder cards, trade cards, and long-term display pieces
She costs four, rocks a 2/3 body with three evergreen abilities just like beloved Vampire Nighthawk with flying, deathtouch and lifelink
Again, however, it's hard to be upset regardless of which enchanted card you pull, as pulling either of them is quite a thrill given the allegedly super low hit rates.
Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Consider Arthur Novice Sparrow, who can deal with early-game threats or be used for your Sing Together songs to bypass his Reckless
Equip Back Summon: Alexander Enchantment Creature - Saga Construct (As this saga enters and after your draw step, add a lore counter