This Hero tribal deck focuses on getting as many hero creatures onto the battlefield as possible, ideally for a reduced cost, and swinging in for attacks at every opportunity to buff both the creature and your Commander
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone
The two ink combinations are Amber & Ruby and Emerald & Sapphire
Most of the time cards that have it end up having to be watered down or costed up dramatically, because when you don't do that then players have a tendency to die
The team finds the trident's location but then Ursula takes it
I really like this stuff, because the combination of burn and removal, along with solid creatures give a powerful base to win the game with