This allows you to search your deck for two basic Energies as long as you have at least seven cards in your Lost Zone
Keep in mind that this is counting both the Universes Beyond Stranger Things cards and their in-Magic universe versions printed in Streets of New Capenna as the same card.
Deck Highlights, synergy and flavor options: Ramp Goreclaw, Terror of Qal Sisma is one of the best bears as it can work both as ramp for our big creatures but also as a mini finisher by buffing our bears with power 4 or greater with +1/+1 and giving them trample
These cards, almost always creatures, grant an ability or abilities to a particular creature type
The Icetill Explorer is no exception
Generally probably just going to be a value play, though there might be ways to manipulate the tokens and keep casting the same spell over and over, like some sort of Dualcaster Mage loop, because of the counters it would get really complex